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Developing an evaluation methodology for immersive learning experiences in a virtual world

机译:为虚拟世界中的沉浸式学习体验开发评估方法

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摘要

This article proposes an evaluation methodology for supporting the development of specified learning activities in virtual worlds, based upon inductive methods and augmented by the four dimensional framework [4]. The study undertaken aimed to test the efficacy of the evaluation methodology and to evaluate the broader uses of Second Life for supporting lifelong learners in their educational choices and career decisions. The paper presents the findings of the study and argues that virtual worlds are reorganising how we relate to the design and delivery of learning. This is opening up a transition in learning predicated upon the notion of learning as made up of immersive experiences rather than sets of knowledge to be transferred between tutor and learner. The challenge for tutors remains in the design and delivery of these activities and experience and the approach advocated here builds upon an incremental testing and evaluation of virtual world learning experiences.
机译:本文提出了一种评估方法,该方法基于归纳方法并通过四维框架进行了扩充,以支持虚拟世界中特定学习活动的发展[4]。进行的研究旨在测试评估方法的有效性,并评估“第二人生”在支持终身学习者的教育选择和职业决策中的广泛用途。该论文介绍了这项研究的结果,并指出虚拟世界正在重新组织我们与学习的设计和交付之间的关系。这正在开启一种学习转变,这种转变基于学习的概念,它是由沉浸式体验而不是由导师和学习者之间传递的知识集组成的。辅导员面临的挑战仍然是这些活动和经验的设计和交付,这里提倡的方法建立在对虚拟世界学习经验的增量测试和评估的基础上。

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